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Capturing Motion,
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Horse Motion Capture in Game Development

Client
Capture volume
25M × 25M × 4.5M
Application
MoCap, Game Development, 3D Animation
Objects
Horse Movements
Equipment used
56 × Mars 4H Mocap Camera

First, the bones and muscles in the horse movement are rich in varying, from the limbs, torso, neck, buttocks, and tails have complex movement laws, which requires the adhesive position of the markers needs to be customized according to the horse. Secondly, the horse's sweat glands are developed, and the sweat of the whole body after hot weather or a lot of exercise will make the glue lose its viscosity, resulting in the deviation of the markers position.

Our customer use the NOKOV optical motion capture cameras to collect the position information of the markers when the horse moves in real time, and then process it through the MoCap system to transmit the motion data to 3D software such as Unity or Motion Builder for game development.

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Engineering Virtual Reality Movement Sciences Entertainment
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Beijing NOKOV Science & Technology Co., Ltd (Headquarter)
Room820, China Minmetals Tower, Chaoyang Dist., Beijing
info@nokov.cn
+ 86-10-64922321
Capture Volume*
Objective*
Full Bodies Drones/Robots Others
Quantity
Camera Type
Pluto1.3C Mars1.3H Mars2H Mars4H Underwater Others/I do not know
Camera Count
4 6 8 12 16 20 24 Others/I don't know