Shenzhen Handaoyingwu Technology Co., Ltd. developed a custom VR teaching system for the School of Jewelry at Shenzhen Institute of Technology. The system presents 3D jewelry models on a large-screen display and allows users to interact with the models through a handheld controller.
Linking Controller Movements to 3D Jewelry Models
The NOKOV motion capture system tracks the handheld controller in real time and provides motion-tracking input to the VR teaching system.
Using the controller, users can rotate and zoom 3D jewelry models, inspect them from different viewing angles, and switch between display scenes. This makes jewelry structures and design details more intuitive to present during classroom instruction.
NOKOV’s Role in the System
In this application, the NOKOV motion capture system supports controller tracking and interaction input. The tracking information is used by the custom VR teaching system to link the user’s operation with the 3D jewelry models shown on the large-screen display.
FAQ
Q1: What does the motion capture system track?
A1: It tracks the handheld interaction controller used to operate the VR teaching system.
Q2: What can users do with the 3D jewelry models?
A2: Users can rotate and zoom the models, inspect them from different angles, and switch between display scenes.
Q3: How is NOKOV motion capture used in the VR system?
A3: The NOKOV motion capture system provides real-time controller tracking information that the VR system uses as interaction input.
Q4: What is the application scenario?
A4: The system is designed for jewelry education and supports the classroom presentation of jewelry structures and design details.